![]() ![]() Even if you don’t, Fireballing them for 10-15 damage puts them in burn / Earthquake range. Being able to ultimate by turn 5 can also be lethal if the board is clear and you curved into 4 artifacts. Being mono colored is also really nice in comparison to Tezz, AoB and the resilience of being an enchantment is a huge leg up against more aggressive strategies. The nice thing about TAW is that it’s resilient and requires very little set up: no graveyard shenanigans you have to set up, no having to have artifacts in your hand, etc. A lot of unpowered cubes don’t run Tinker / Mishra’s Workshop for being too explosive. I ran Welder for a year and never really saw it perform well. The potency of some artifact support cards can vary from unpowered to powered, which is important context when considering TAW. Tezzeret the Seeker (I like TAW much more in Unpowered / in cubes not supporting Time Vault) The Abyss (this has been underperforming a lot recently) Goblin Welder (in my experience at least) ![]() ![]() I may give it some additional testing in the future if I feel like the deck is looking for some additional help. I don't think it's Tier 1 support for the c, but it's definitely a good support card for that shell. ![]() Quote from wtwlf123 »The card is good, for sure. ![]()
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